Matthew Griffin, described as “The Adviser behind the Advisers” and a “Young Kurzweil,” is the founder and CEO of the World Futures Forum and the 311 Institute, a global Futures and Deep Futures consultancy working between the dates of 2020 to 2070, and is an award winning futurist, and author of “Codex of the Future” series. Regularly featured in the global media, including AP, BBC, Bloomberg, CNBC, Discovery, RT, Viacom, and WIRED, Matthew’s ability to identify, track, and explain the impacts of hundreds of revolutionary emerging technologies on global culture, industry and society, is unparalleled. Recognised for the past six years as one of the world’s foremost futurists, innovation and strategy experts Matthew is an international speaker who helps governments, investors, multi-nationals and regulators around the world envision, build and lead an inclusive, sustainable future. A rare talent Matthew’s recent work includes mentoring Lunar XPrize teams, re-envisioning global education and training with the G20, and helping the world’s largest organisations envision and ideate the future of their products and services, industries, and countries. Matthew's clients include three Prime Ministers and several governments, including the G7, Accenture, Aon, Bain & Co, BCG, Credit Suisse, Dell EMC, Dentons, Deloitte, E&Y, GEMS, Huawei, JPMorgan Chase, KPMG, Lego, McKinsey, PWC, Qualcomm, SAP, Samsung, Sopra Steria, T-Mobile, and many more.
WHY THIS MATTERS IN BRIEF
VR headsets are dorky and bulky, so Panasonic has cut away at them and re-imagined them.
Analysts are always telling us that this is the year of Virtual Reality (VR), whatever that year happens to be, but, as I’ve always said for a technology to be adopted it needs to be invisible and I don’t mean literally – I mean it shouldn’t get in the way of the user experience. Although, when it comes to VR a little while ago Google took this thought literally and developed an “invisible” VR headset which, frankly was odd, and in time we’ll be able to use metalenses to create nano-thin VR gear, and even beam VR directly into our eyes using so called retinal display systems. And then there are the new augmented reality smart contact lenses that were just shown off – it’s fun in the future… and there are so many options to choose from.
VR and Augmented Reality (AR) have therefore struggled to live up to their hype over the past few years. Bulky headsets, low resolution, and poor functionality have all led to less than spectacular experiences from an industry that’s supposed to be all about immersion – and all that’s in spite of having VR headsets that can read your brain waves so you can play games with your mind…
So now enter Panasonic who, in my opinion, have taken a step in the right direction, and who’ve gone some way towards improving things with their new VR glasses – a less bulky, HDR-compatible iteration of the models that are currently standard in the market.
Panasonic unveiled its VR glasses at CES 2020 last week. The company calls them “the world’s first High Dynamic Range (HDR) capable ultra high definition (UHD) virtual reality (VR) eyeglasses.” Aside from impressive visuals, the glasses also boast “a comfortable fit that makes users feel as if they were wearing eyeglasses.”
And it’s important to make the distinction that they are glasses, not a headset. When compared to the typically cumbersome head straps that come attached to VR headsets that are heavy because of their high-quality image and sound processing chips, Panasonic’s glasses fit lightly onto your head.
To make the VR glasses lighter, while still providing a high-quality image, Panasonic developed a new high-performance display device, including a micro OLED panel, with Kopin Corporation, a leading VR manufacturer.
As VentureBeat reported, Panasonic says the prototype for the glasses has a weight of somewhere in the range of 150 grams, though this could change before the glasses are brought to the market. As a reference, the Oculus Quest weighs about 570 grams, making it about four times heavier than Panasonic’s glasses.
Panasonic’s own audio and visual technologies have, of course, also been incorporated into their new device. These include signal processing technologies used in TVs and Blu-ray players, acoustic technologies from Technics audio products, and optical technologies used in the company’s LUMIX digital cameras.
The glasses also display their image without the “screen door effect”, which is common in other VR glasses and headsets.
All of this, Panasonic says, provides the user with an incredibly immersive experience, at the same time as providing the comfort of wearing eyeglasses.
At CES the glasses were being run via a high-powered PC, but Panasonic reps at the show say the company eventually intends for the glasses to operate over a USB-C connection running out of a smartphone. 6DoF tracking might also be added to the device, though this could make the glasses heavier, ridding it of one its key selling points.
The VR device, Panasonic says, have been developed in anticipation of 5G, which will make live VR experiences, such as VR sports viewing and virtual travel experiences, more accessible.
In their press statement, Panasonic said: “Gearing up for the forthcoming full-scale commercial 5G services, Panasonic will continue to further develop the new VR glasses so that they can be used in a variety of applications, thereby creating new customer value.”
VR games like The Under Presents by Tender Claw already allow players to interact with real-life live actors in the game. This year’s release of Half Life Alyx, a VR exclusive, will only draw more attention to VR as an entertainment medium.
According to The Verge, Japanese companies are talking about streaming live sports via VR a lot this year, given the upcoming Olympic Games in Tokyo. 5G services, however, are yet to launch in the country.
While the VR glasses that Panasonic showed at CES are a prototype model it’ll also be interesting to see thousands of people wandering around the streets of London aimlessly wearing Morpheus-style glasses that are transporting them to another world like their living room. Ah, the joys of technology.