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Web 3 Play to Earn platform Hamster Combat surges past 100 Million users

Giant platforms are emerging that noone has heard of, so could your company one day be disrupted by a company called hamster Combat!?

Key takeaways

  • Hamster Kombat, which is a crypto-powered pet battle game built on the TON blockchain posted on X to share that it now boasts a user base of over 100 million individuals.
  • Without a doubt, Hamster Kombat’s early success shows that there might be a future where Telegram emerges as a viable platform for casual P2E experiences.
  • Whatever happens, with over 100 million users, Hamster Kombat has established itself as a major player in the P2E space.
Cite or link to this article

Griffin, M. (2024) 'Web 3 Play to Earn platform Hamster Combat surges past 100 Million users', 311 Institute, 2 July. Available at: https://www.fanaticalfuturist.com/2024/07/web-3-play-to-earn-platform-hamster-combat-surges-past-100-million-users/ (Accessed: 1 October 2026).

Hamster Kombat, that platform that you’ve likely never heard of before as the world seems to get crazier by the day, included in a recent announcement that it has now set a new milestone of a billion users. Hamster Kombat, which is a crypto-powered pet battle game built on the TON blockchain posted on X to share that it now boasts a user base of over 100 million individuals. This level of growth, particularly within such a short period, signifies a new level of mainstream adoption for Play-to-Earn (P2E) games, where people can earn crypto just for playing a game which is part of the Decentralised Finance or DeFi trend, within the Telegram messaging platform.

While Hamster Kombat itself operates on Telegram, the game leverages TON’s blockchain technology for its core functionalities. So what Is Hamster Kombat?

Hamster Kombat is a little different from conventional pet battle games. It offers a unique P2E that allows players to manage a virtual crypto exchange, strategically investing and upgrading their “hamsters” to rank higher on the leaderboards and earn rewards as they climb. The game utilizes a “tap-to-earn” mechanic, encouraging players to actively participate and contribute to the in-game economy.

At the moment, the exact details of the rewards and in-game currency remain undisclosed. However, it promises users the possibility of earning cryptocurrency while enjoying a casual fun game. This unique approach is undoubtedly the driving force behind Hamster Kombat’s remarkable user base growth.

It is also worth noting that the surge in popularity reflects a growing trend of success among similar P2E games such as Notcoin, another Telegram-based crypto game that exploded in a similar manner earlier in 2024.

Without a doubt, Hamster Kombat’s early success shows that there might be a future where Telegram emerges as a viable platform for casual P2E experiences. The accessibility and familiarity of Telegram, its wide user base, alongside the potential to earn cryptocurrency through gameplay, appears to be the winning formula. However, there are fears surrounding the long-term sustainability of P2Es, particularly as it concerns the potential for market saturation.

Hamster Kombat included in its announcement that it has now set a new milestone of a billion users. However, it remains to be seen whether it can maintain its current momentum and continue to attract new players in the coming months.

Whatever happens, with over 100 million users, Hamster Kombat has established itself as a major player in the P2E space.

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Giant platforms are emerging that noone has heard of, so could your company one day be disrupted by a company called hamster Combat!?

Matthew Griffin

About the author

Matthew Griffin Founder, President and Futurist, 311 Institute

Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath."

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Matthew Griffin is a multi-award winning Futurist and expert in Disruption and Innovation, Geopolitics, Leadership, and Technology, who NASA have described as a "walking encyclopaedia of the future" and a "futurist Polymath." 17-time best selling author of the "Codex of the Future" series, Matthew is the Founder, President and Futurist of the 311 Institute, a global Futures and Deep Futures advisory firm working with royal households, world leaders, G7, G20, and G77 governments, NGOs, and multi-national mid and mega cap firms to help them explore, shape, and lead the next 50 years of business and society.

An award-winning YouTube creator with over a million followers, with an unrivalled global reach and impact, Matthew is a highly sought-after international keynote speaker, lecturer, and mentor who collaborates with global leaders through the United Nations Alliance of Civilizations (UNAOC) and United Nations General Assembly (UNGA) to shape pivotal initiatives such as the UN’s AI for Humanity program, the United Nations Conference of the Parties (UN COP), and the World Economic Forum in Davos.

As the former Global Head of Cloud, National Security, and Enterprise Sales for companies including Atos, Dell-EMC, and IBM, Matthew has a proven track record of building multi-billion dollar business units and turning failing divisions into market leaders. His ability to identify, analyse, and communicate the implications of hundreds of emerging technologies and trends is unparalleled, and his insights are trusted by many of the world’s most respected organisations, including ABB, Accenture, Adidas, AON, ARM, BCG, Centrica, Citi, Coca-Cola, Dentons, Deloitte, Dow Jones, EY, Google, KPMG, Lego, Legal & General, LinkedIn, Microsoft, PepsiCo, Qualcomm, RWE, Samsung, Siemens AG and Siemens Energy, T-Mobile, UBS, VISA, Walmart, Workday, Worldpay and many others.

Regularly featured in the global media including the AP, BBC, Bloomberg, CNBC, Discovery, Forbes, Khaleej Times, Telegraph, TIME, ViacomCBS, WIRED, and the WSJ, Matthews mission is to help organisations create a fair and sustainable future whose benefits are shared by everyone irrespective of their ability, background, or circumstances.

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Source: first published by the 311 Institute on 2 July 2024. Cite as: Griffin, M. (2024). Web 3 Play to Earn platform Hamster Combat surges past 100 Million users. 311 Institute. https://www.fanaticalfuturist.com/2024/07/web-3-play-to-earn-platform-hamster-combat-surges-past-100-million-users/

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