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WHY THIS MATTERS IN BRIEF

Simulators for training are OK and real world battle training is expensive and complex, now using Augmented Reality fighter pilots have the best of both in the real world.

 

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In the near future, “Top Gun” may get a reboot. Roughly one year from now, fighter pilots will begin flying with helmets outfitted with visors that can augment reality and place digital simulated replicas of enemy fighter jets in their field of vision for them tto rain against which means that for the first time pilots will get to fly in the air and practice manoeuvring against imitations of highly advanced aircraft made by countries like China and Russia – and even perhaps of new autonomous Artificial Intelligence (AI) based foes that are literally slaying all the world’s top pilots at the moment.

 

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It’s also part of the US military’s investment of billions into AI, algorithms, and Virtual Reality (VR),  to modernize the way it fights wars, and I can also see a time when in this case AI could even coach USAF pilots on how best to defeat their adversaries.

The pilot training solution, created by military technology startup Red6, will be rolled out to the US Air Force first, and company and former military officials say the technology will be a safe, cheap and realistic way to ensure America’s pilots are prepared to battle the best fighter planes in the world.

 

Learn more about the innovation

 

“Better, faster, cheaper,” said Daniel Robinson, founder and chief executive of Red6. “This is the way we’ll train pilots in the future.”

For decades the way America trains its fighter pilots has changed little. Aviators from the Air Force and Navy often start their training flying on a Northrop T-38 jet, often using a similar syllabus to one that’s been around since the 1960s. From there, they train on planes — such as F-22 or F-35 fighter jets — that they’ll fly during their career.

 

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A crucial component to training is imitating battle. To do so, the military provides its pilots a combination of flight simulators and actual flying to sharpen their skills. The Navy’s Strike Fighter Tactics Instructor program, widely known as “Top Gun,” inspired a blockbuster movie franchise that introduced millions to pilot training techniques.

But the military faces significant issues in training fighter pilots. Using simulators can’t replicate the feel of being in the air and manoeuvring against an opponent, said Red6 board chairman and retired Air Force Gen. Mike Holmes, though they are budget friendly. On the other hand, putting pilots in the air to train is costly — ranging anywhere from $15,000 to $100,000 per flying hour depending on the aircraft — and dangerous. Pilot accidents have been on the rise, reports indicate, with 72 in 2020.

Moreover, when pilots go up in the air to sharpen their combat techniques, the military typically contracts opponents for the fight. These companies that pretend to be aggressors often rely on aircraft that aren’t as sophisticated as fifth-generation fighter jets used by Chinese and Russian militaries.

 

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Holmes said this is worrisome. For two decades, pilots have trained to fight against targets in the Middle East. But now, China and Russia are higher priorities, and the United States is less prepared to battle against their more capable, and highly advanced, fighter jet squadrons.

“To keep relevant,” he said, “we’re going to have to push up our training game over the next several years.”

Robinson, a former fighter pilot with the United Kingdom’s Royal Air Force, said the idea for Red6 and its augmented reality training program occurred in 2017. That’s when he met his company co-founder, Glenn Snyder, who had created a virtual reality system to help train race car drivers by simulating various racetracks.

Robinson said he reached out to the US Air Force, which acknowledged it was looking for better, cheaper ways to train pilots. From there, Robinson and his team set about adapting the car racing virtual reality technology to flight simulation.

 

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The helmets resemble normal ones, but the visors display fighting scenarios that pilots can react to in the air — all while seeing the world around them. They use proprietary data from a private-sector military intelligence company, Janes, and U.S. government intelligence agencies, to ensure their digital models are close to real life simulations.

Allowing pilots to train against accurate simulations in the air, rather than other human pilots would be safer for pilots, Robinson said.

In August of 2021, Red6 was awarded a $70 million, five-year contract with the Air Force to deploy the technology. Going forward, it could also be used by other branches including the Navy, company officials said.

Charlie Plumb, a retired naval aviator who flew at “Top Gun” and is on Red6’s advisory board, said simulating dogfighting scenarios with advanced enemy aircraft in the air is imperative to keeping pilots safe in real-life combat situations.

 

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Plumb, who flew an F-4 fighter jet and was shot down in Vietnam, tortured and held captive for over six years, said better training would have helped him. In the Vietnam War, much of the plane fighting happened at low-level altitudes, which required pilots to have better mastery of turning sharply left and right while getting into position to fire a missile at the enemy.

“I didn’t know how to do that,” he said. Plumb does not have a financial stake in the company.

Mark Cancian, a retired Marine Corps colonel, said an augmented reality training tool that allows pilots to train in the air against simulated enemy aircraft is budget conscious and sensible.

“It’s certainly promising,” said Cancian, a senior adviser at the Center for Strategic and International Studies.  He added that the technology will still require testing for safety.

 

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Sorin Adam Matei, a professor at Purdue University who studies the intersection of technology and military operations, was more skeptical of the value of the technology. When it comes to augmented reality, he said, it’s more important to make augmented reality solutions for infantry soldiers than for pilots.

“With pilots, augmented reality … it is and is not that big of a deal,” he said. “We would like our pilots to make decisions before they need to look down and see that there’s a plane below them.”

About author

Matthew Griffin

Matthew Griffin, described as “The Adviser behind the Advisers” and a “Young Kurzweil,” is the founder and CEO of the World Futures Forum and the 311 Institute, a global Futures and Deep Futures consultancy working between the dates of 2020 to 2070, and is an award winning futurist, and author of “Codex of the Future” series. Regularly featured in the global media, including AP, BBC, Bloomberg, CNBC, Discovery, RT, Viacom, and WIRED, Matthew’s ability to identify, track, and explain the impacts of hundreds of revolutionary emerging technologies on global culture, industry and society, is unparalleled. Recognised for the past six years as one of the world’s foremost futurists, innovation and strategy experts Matthew is an international speaker who helps governments, investors, multi-nationals and regulators around the world envision, build and lead an inclusive, sustainable future. A rare talent Matthew’s recent work includes mentoring Lunar XPrize teams, re-envisioning global education and training with the G20, and helping the world’s largest organisations envision and ideate the future of their products and services, industries, and countries. Matthew's clients include three Prime Ministers and several governments, including the G7, Accenture, Aon, Bain & Co, BCG, Credit Suisse, Dell EMC, Dentons, Deloitte, E&Y, GEMS, Huawei, JPMorgan Chase, KPMG, Lego, McKinsey, PWC, Qualcomm, SAP, Samsung, Sopra Steria, T-Mobile, and many more.

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